chinedufn
npm packages maintained by chinedufn
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Packages
| globs-to-files Expand multiple globs into file paths | 0 | 1.0.0 | 11 years ago | |
| create-keyframe Create css keyframes | 0 | 1.0.2 | 9 years ago | |
| epoch-to-timeago Get a string representation of a time difference | 0 | 1.0.1 | 11 years ago | |
| collada-dae-parser Parse collada .dae 3d animation files into json | 0 | 0.14.0 | 9 years ago | |
| wavefront-obj-parser Parse wavefront .obj files into json | 0 | 2.0.1 | 9 years ago | |
| blender-iks-to-fks A Blender script that takes a mesh and armature that use IKs and other non-deformation bones and creates a new mesh and armature that uses only FK bones | 0 | 2.0.11 | 6 years ago | |
| load-wavefront-obj Load the graphics buffer data from an obj model and return a draw command that accepts options | 0 | 0.8.0 | 9 years ago | |
| skeletal-animation-system A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind | 0 | 0.8.1 | 8 years ago | |
| watertight-ray-triangle-intersection An implementation of the Watertight Ray/Triangle Intersection algorithm | 0 | 0.0.1 | 9 years ago | |
| solid-state Confidently maintain state and react to changes | 0 | 1.0.3 | 10 years ago | |
| load-collada-dae Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options | 0 | 0.6.7 | 9 years ago | |
| video-time Convert from seconds to video seek time | 0 | 1.1.0 | 11 years ago | |
| donutjs-skeletal-animation-slides Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup | 0 | 1.0.0 | 10 years ago | |
| make-component Generate virtual-dom components | 0 | 0.8.0 | 9 years ago | |
| blender-actions-to-json Write the joint data for all `.blend` file actions to a JSON file | 0 | 3.0.0 | 7 years ago | |
| virtual-progress-bar virtual-dom progress bar component | 0 | 1.1.0 | 9 years ago | |
| virtual-loading-dots Virtual-dom loading dots component | 0 | 1.1.1 | 11 years ago | |
| get-attributes-uniforms Get the attributes and uniforms from a GLSL shader string | 0 | 1.1.1 | 10 years ago | |
| expand-vertex-data Expand vertex, normal and uv indices into vertex normal and uv data that is ready for your array buffers | 0 | 1.1.2 | 9 years ago | |
| create-orbit-camera Create a camera that orbits a target | 0 | 0.0.2 | 10 years ago | |
| base-app-seed seed project for base-* applications | 0 | 0.2.0 | 11 years ago | |
| dom-filenameify Add filenames as attributes to your DOM elements to help locate them in code via inspect element | 0 | 1.2.1 | 9 years ago | |
| neighborhood-pathfinder An a star implementation that accepts a function to detect neighboring tiles. | 0 | 0.2.1 | 9 years ago | |
| image-to-heightmap Convert an image into a heightmap, based on the pixels' colors | 0 | 1.0.0 | 10 years ago | |
| equipage Tape tests in the browser | 0 | 0.0.2 | 11 years ago | |
| base-router A simple and portable router for the client and server. | 0 | 1.2.0 | 10 years ago | |
| create-shader-program Compiles, links and returns a shader program from a give vertex and fragment shader | 0 | 0.1.0 | 9 years ago | |
| create-hover-class Turn a JSON object into a hover class to use with inline styled components | 0 | 1.0.0 | 11 years ago | |
| create-draw-function Create a WebGL draw call based on user provided data | 0 | 0.0.1 | 9 years ago | |
| branching-dialogue A stateless API for modeling branching dialogue in role-playing games | 0 | 0.1.0 | 10 years ago | |
| metalsmith-watcher Watch and rebuild your metalsmith source files | 0 | 0.1.2 | 11 years ago | |
| client-ketchup A simple interface for keeping remote clients up to date with their authoritative state | 0 | 1.0.0 | 9 years ago | |
| dual-quat-to-mat4 Convert a dual quaternion into a 4x4 matrix | 0 | 1.0.1 | 8 years ago | |
| minimal-object-diff Create minimal diffs between two objects for sending over a network | 0 | 0.1.0 | 10 years ago | |
| insert-hover-class Insert a :hover class into the DOM and return the classname | 0 | 1.0.0 | 11 years ago | |
| change-mat4-coordinate-system Convert a 4x4 column major matrix from left handed to right handed coordinate system | 0 | 1.0.0 | 9 years ago | |
| local-bone-to-world-bone Get the world transformation matrices for a set of local bone positions | 0 | 0.0.1 | 9 years ago | |
| angular-video-time AngularJS Filter for displaying a video's current time | 0 | 1.0.0 | 11 years ago | |
| get-ray-from-mouse Get the normalized ray that your mouse is projecting into your scene | 0 | 1.0.0 | 9 years ago | |
| mat4-to-dual-quat Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending) | 0 | 1.0.0 | 10 years ago | |
| webgl-to-img-stream Use a WebGL context to write the canvas's contents to a .img file. Meant to be used in Node.js | 0 | 1.0.0 | 9 years ago | |
| keyframes-to-dual-quats Convert a set of keyframe matrices into dual quaternions | 0 | 1.0.0 | 9 years ago | |
| matrix-create Create a flattened webgl friendly matrix | 0 | 1.0.0 | 11 years ago | |
| expand-file-glob expand file globs into array of strings | 0 | 0.0.1 | 11 years ago | |
| matrix-identity Create an identity matrix | 0 | 0.0.1 | 11 years ago |
Repositories
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